Castle Xyntillan Hex Crawl 2: The Injured Ents
Player report from the second session. Not everyone survives.
Player report from the second session. Not everyone survives.
After running the Castle Xyntillan dungeon for about half a year (30 or so sessions), we transitioned our campaign into a hex crawl loosely based on the setting, and incorporating other ideas that players came up with. Here is the first part of the player session notes as a series.
This is the latest version of my Old School Essentials Character Generator. Current features include the following: Point-buy Basic and Advanced classes Equipment Languages Character Details Export to PDF Character Sheet Characters are saved via the browser API and can be uploaded again for future use. I’m also considering expanding into into a fully-fledged app …
Purpose: for when you require a specific shade of evil, and for when generic undetermined evil is insufficient. Use to describe the varying evils of places, persons, and other objects…
Purpose: for use with necromancy and generating specific personalities for undead minions. Use in combination with the Undead Traits table.
Purpose: for when your PCs require the use of a counter. Generally this will occur when they have accumulated more gold than they can count on their own, have low intelligence scores, and/or distrust each other.
Purpose: for use with necromancy and generating specific traits for undead minions. Use in combination with the Undead Personality table.
Purpose: for generating rumors for a haunted manor. While these are rumors, it is generally advised that every result rolled is taken to be the absolute and immutable truth. The time given for these events should range from four months to eleven-hundred years in the past.